GOOGLE
DEVELOPER
GROUP
VANCOUVER

Team 4 Members
My Role UX Research, Interaction Design, Prototyping
Tools Figma, FigJam, Google Workspace
Duration Spring 2025 (9 weeks)

An ethnography-driven product design process to unify volunteer coordination and attendee navigation into a dual dashboard system.

Project Overview

Designing the end to end event experience.

An ethnography-driven product design process to unify volunteer coordination and attendee navigation into a dual dashboard system, transforming a fragmented event experience into a seamless and scalable platform.

The Client

Google Developer Group (GDG) Vancouver is an officially recognized, Google-supported community of developers and tech enthusiasts in the Vancouver area. The group hosts various events including meetups, workshops, technology learning sessions and professional networking events.

Problem Statement

How might we design a unified digital experience that makes event organization seamless by reducing challenges for volunteers and attendees while creating a more personalized, informed and memorable journey?

Research Methodology

Participation and Observation

Attended GDG Vancouver's "Intro to Gen AI" workshop as a participant observer. Field notes documented volunteer and attendee behaviours.

Semi Structured Interviews

Conducted Google Meet sessions with the Lead Organizer to gain insights into the organization's operations and challenges.

Digital User Survey

Open-ended digital questionnaire distributed across volunteers, attendees and organizers, capturing diverse pain point patterns.

Participatory Design Workshop

Organized a participatory design workshop with GDG Vancouver organizers and potential users to explore design opportunities.

Key Findings & Insights

Our team identified three key insights that revealed opportunities to improve event accessibility, strengthen engagement and create a more connected community experience.

Event Organization and Clarity

Event information is not always clearly structured, making it difficult for participants to understand schedules and navigate the venue. For instance: which room number or breakout session is on which floor.

Engagement and Participation

Opportunities for participants to actively engage and connect with others during and after events are limited. For instance: limited spaces or channels for participants to chat and connect with each other.

Communication and Information Access

Important live updates and resources are not always available in one place, leading to scattered information. For instance: last-minute announcements such as room changes or access to speaker presentation slides.

Design Process

After conducting ethnographic research at GDG Vancouver events, we turned our findings into user personas and journey maps to better understand the needs and pain points of volunteers and attendees. We explored multiple design ideas through brainstorming and collaborative discussions, then tested our early wireframes and prototype drafts in a 2-hour stakeholder workshop. The feedback helped us refine and iterate the final dual-dashboard solution.

User Personas

Two primary user personas were developed through research - a volunteer managing event operations and an attendee navigating the event experience.

Volunteer Persona - Liam Shaw

Volunteer Persona - Liam Shaw

Attendee Persona - Fiona Goode

Attendee Persona - Fiona Goode

Journey Mapping

Journey maps track the actions, emotions and pain points of each persona across the full event, from pre-event setup through to post-event wrap-up.

Volunteer Journey Map - Liam Shaw

Volunteer Journey Map - Liam Shaw

Attendee Journey Map - Fiona Goode

Attendee Journey Map - Fiona Goode

Design Iterations

Three design concepts emerged from the participatory workshop and ideation sessions, each addressing a core pain point identified in research.

The Magnet-Chain Board

The Magnet-Chain Board

A visual task management board allowing volunteers to connect with each other and coordinate assignments in real time.

Name Badge Booklet

Name Badge Booklet

A session takeaway booklet combining a QR-based name badge with key session summaries to help attendees retain content.

Dual Dashboard

Dual Dashboard

An ethnography-driven product design to unify volunteer coordination and attendee navigation into a dual dashboard system.

Design Solution

The dual dashboard platform.

Volunteer Dashboard

Volunteer Dashboard Concept

Attendee Dashboard

Attendee Dashboard Concept

Volunteer Dashboard
  1. Adding and checking tasks.
  2. Requesting help.
  3. Live updates and notifications.
  4. View team status and chat system.
Attendee Dashboard
  1. Building, adding and managing agenda.
  2. Live updates and notifications.
  3. Viewing key takeaways.
  4. Viewing photo album.

Wireframes

Medium-fidelity wireframes were developed for both the Volunteer and Attendee dashboards, covering key screens including the Home Page, Task Management, Help Request flow, Schedule view and Media sharing.

Volunteer Dashboard Wireframes

Volunteer Dashboard Wireframes

Attendee Dashboard Wireframes

Attendee Dashboard Wireframes

Usability Testing

Our team conducted a 2-hour participatory design workshop with one volunteer, one organizer and three potential users to validate our early concepts and gather feedback. Through scenario-based activities, participants explored common event challenges related to communication, scheduling, coordination and engagement, while also interacting with our early wireframes and prototype mockups. The workshop helped us evaluate usability, understand user expectations and refine the final dual-dashboard solution based on real stakeholder feedback.

Activity 1

Activity 1: Imagine and Ideate

Activity 2

Activity 2: Try and Evaluate

Participatory Workshop

Participatory Workshop Notes and Analysis

Participatory Workshop Notes

Participatory Workshop Notes and Analysis

Prototype

The interactive prototype was built in Figma, covering the full volunteer and attendee flows. It was tested with GDG community members to validate usability and identify further improvements.

Volunteer Dashboard Prototype

Attendee Dashboard Prototype

My Reflection

This project taught me the value of deep ethnographic research before moving into design solutions. By attending events, we uncovered insights that wouldn't have emerged through surveys alone, which directly informed our design decisions.

It was also my first experience working with a real client, which pushed me to think more practically. We had to balance our ideas with real-world constraints and make decisions through ongoing discussions and feedback.

One key takeaway was understanding that not every interesting idea is viable. Some concepts didn't provide enough value due to scalability and cost considerations. Overall, I learned to approach design in a more realistic and thoughtful way.

Stakeholder Participatory Workshop Stakeholder Participatory Workshop

Stakeholder Participatory Workshop

INTERESTED IN
WORKING TOGETHER?

Email mansimar_wadhera@sfu.ca
LinkedIn Mansimar Wadhera